I have been going over a lot of the WTC Cryx lists to see what unique ideas are happening across the pond. While I was looking at the list I was listening to the Chain Attack episode that was talking about the lists as well and what their thoughts are about them. When Jay, Trevor and Scott talk, I listen. I had never thought of pSkarre as an all comers type list. I looked at her more of a blunt weapon…a very good blunt weapon. The lists I always came up with were of the mindset of multiple attacks to gain as much benefit out of Dark Guidance and the Feat. It would still have a lot of limitations on it due to that make up since most multi-attack have low P+S. So I thought, try to make something that can be the lead list and move from there.
So I looked at options. Satyxis Raiders are my crutch but oh what a crutch. Fast, good defense, multi-attack and some reach. Great to jam, power swell and then a low P+S to not do to much. So I added in Soulhunters. More speed, more attacks, reach and decent P+S. I then looked at our bread and butter units of Banes. I chose to go with Knights for 3 reasons over the Thralls. Vengeance is almost a shoe in to trigger so I will bank on the extra 3″ of movement as a speed buff. If I connect with something that is a bonus. They turn into effectively a SPD 6.5 unit. Reach is also an additional item that will be need to deal with Trolls making walls or casters usibng terrain effectively to stay just out of reach. And then finally Ghostly. Another piece to scare casters is the fact that no where is safe to hide. Plus as a side effects Skaree has a P+S 16 she can use if she Sacrifical Strikes a Bane Knight. Mechanathralls for there multi-attack and for Ritual Sacrifice offerings. Bile Thralls, who are my second crutch but boy are they so effective. Toss in a Skarlock to help cast things. I also went big for my jack points. Specifically Deathjack. Self sufficient and under Dark Guidance he will hit everything and then add the feat and he is wrecking Colossal’s by himself. The last 3 points is for our Super Solo Aiakos. He is not running a Leviathan or a Kraken. In this build he is an assassin like the Dragon Father demands. MAT 6 can miss alot of things but once again Dark Guidance will fix that. Camping his full FOCUS he is a 18 ARM so blast damage shouldn’t bother him but when feat turn happens that FOCUS will by attacks and drop something big with now having a P+S 17. With adding Bane Knights, Aiakos as a Solo and moving towards Deathjack I feel this list can step up as the 1st list in either a 2 or 3 list pairing. Speed to jam, long term threats, assassination threat vectors and scenario presence makes this an interesting list that needs to put some “boots to ass”.
It has been awhile since my last post. A lot of things have happened and one of them is I have been able to squeak out a few more games then usual. Actually putting theory into practice. Some turned out real good and some not so much. But isn’t that why we play these games? So my first post after a long time away is on one of the best of the bunch…eDenny.
This article is one that is not all thought up on my own. Sometimes inspiration comes from other lists that other players have put together. By no means am I talking net decking. More like, WOW, this part and this part are really good but what happens if I meld those parts together? First part is Lamorons Naval Company. I had seen one of his posts on twitter talking about running 3 Leviathans with eDenny. First I thought he was being silly with talking about his play testing for the 2014 WTC. But then he posted the build and play tested it with some good success. The thought of that much firepower was insane…so insane I took it very seriously. The second part is from Anthony Ferraiolo of the Dark Omen Gaming Club. In episode 27 of their podcast Forgot to Feat, Anthony talks about his builds he recently took to a tournament (BTW he just won 2014 Master at Captaincon with it). It is an eDenny list that focus’s on applying as much pressure as it can with Jamming units like Satyxis Raiders, Soulhunters and everything else SPD 7 or higher. His idea is to rush on turn one then feat turn 2. Possibly catching you stuck in the kill box if the scenario has it but at least keeping you in one spot with lowered DEF making you ripe for the pickings. That list is not to far form the norm of the strategy but when he was winning fast due to kill box I thought that was extra good. I liked both builds but I am not good with out a solid plan B in my mind. These guys know their meta way better as well as the rest of what the other factions can do. Me…not so much. So I mashed the 2 together.
I use both strategies together to work all the angles. Rush in on my first turn with Raiders and Hunters, 2nd turn hopefully catching a good bit of the opposing force in eDenny’s feat. Kill Box is a bonus here. What ever Raiders and Hunters are left should take a huge bite out of the forces and then the Leviathans and Harrowers advance and shoot for the high heavens. Their second turn should not be to much since they can’t move plus I should be licking the tears off of their faces by now. Swing back to my turn and the Harrower comes in with Thresher and Souls and the Leviathans either shoot or buy many claw attacks. Aiakos can jump in now and join the fun. Denny is dropping Hellmouths to finish the deal. You either board the opponent of their models, have 5 CP’s or accidently kill the caster. If one avenue is shut down another one will open and if they close that one a third will happen. Once again this build came from inspiration from some of the elite in the game. I owe them thanks for openly talking about what they are doing in the game and for the community.