Check out some of the cool paint jobs in this article by the Warmachine and Hordes for Beginners blog…you might recognize some of them (insert shameless plug)
There’s been a lot of chit-chat in various places on Ghost Fleet recently. Between Tom Guan tearing up a bunch of Steamrollers, Tim Banky smashing the South Ontario Open and MuseOn Con, as well as strong finishes in European tournaments, it’s the latest boogeyman everyone’s talking about.
The quality of theorymachine and suggestions on offer vary hugely. Some of the suggestions are, to be frank, unrealistic. Honestly, out of all the lists I’ve played with and against in Mk3, Ghost Fleet has the biggest gap between expectation and reality. I guarantee, if you haven’t played against it yet, the game will more than likely not play out the way you expect. If you get the chance, get someone to play it for you, you’ll have a better understanding of how the game will actually play out and can approach your theorymachine with a more realistic perspective.
If you want some…
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Ah, the annual OTC. A great time for WarMachine, and a wonderful opportunity to record a metric crap-tonne of battle reports! This episode Nick and I talk about our battles, and we’re planning on getting the rest of the team in a later episode!
For our American listeners, conversion from metric crap-tonnes to Imperial crap-tonnes is approximately 1.47.
New Kids on the Blog: How to generate good trades
Author: Mike East
Welcome to the first in a series of Epic Flail articles aimed at teaching the new player how to improve their game. There are a number of key concepts that are useful to understand when positioning your models on the table and bringing their arms to bear on the enemy. This article will go over the basics of a term commonly known as “Piece Trading”, and if you can get to grips with it, you will find that your game will improve greatly.
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-By: Dave (Kahos_Angel)
You’ve heard their name spoken in whispers, like the boogyman of Warmachine, Convergence, the faction to stay away from if you’re a starting player. You’ve heard the reasons why you should stay away: they’re harder than normal to learn, too many rules, it’s a limited release faction that PP won’t support. Well, I’m going to tell you, those are all really valid reasons. They do have more rules and they are a limited release faction. My question is, why let that stop you? I want to try and dispel some of the myth and mis-information around what really is a solid faction.
I started playing this faction as my first venture into the Warmachine universe, mainly because of the things I heard about them and of course their look. Father Lucant is the first model from them I saw. I had no previous Warmachine experience at all…
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