Monthly Archives: October 2014

Video Tactics by Party Foul: Nerd Rage

Lord Arbiter Hexeris


Skorne is a faction I would love to play.  I guess I like to root for the underdogs.  I hear a lot that they have so many bad match ups that it is to frustrating to play them.  I don’t buy in to that type of thinking or play style.  Some game mechanics are better then others, some players are better then others.  I just don’t feel they have been fully unlocked do to the other power factions.  I made it a mission to not look to the internet for advice and thoughts on building an initial list for Skorne.  I went with my crazy “dojo” style list building and came up with what I think is good potential.  I will leave it up to the Skorne Community to let me know if I have failed.


I started with EHexeris.  Decent stat block and a fairly good weapon with a P+S of 14 and it has Thresher. I am so used to having arc nodes I really liked the fact he had a bond that gave him an arc node to channel some of his awesome spell list through.  Plus, if you are playing him attrition style the Vampiric Harvest should help out in the healing department for your battlegroup.  His spell list reminds me of a few other casters so I had  a little jump start on what I wanted his army to do.  Ashen Veil is very good vs a solid ranged enemy as well  when you get into Melee.  I already love Black Spot from eSkarre and how she abuses that so I wanted to see how we could build on that with all these Elephants.  Then there is Ashes to Ashes…BALL BUSTER!  The arc node just got even better with this spell since it will remove infantry out of your way as well as some of those solo’s that your opponent thought were safe.  You add is his feet to remove fury and focus from the board and he can pop this thing 2x in the feat turn or even make more crazy boosted thresher attacks.


But now to his battlegroup.  An Archidon, Cyclops Shaman and a Titan Gladiator are not only good beasts by themselves but they will enhance everything in Tyrant Zaadesh’s battlegroup.  He is running a Bronzeback Titan and a Titan Cannoneer.  Zaadesh has some tools that need to be exploited and complimented in this build.  Perdition will be good to set up either beast.  Help move the Bronzeback into a better charging distance or move the Cannoneer so he can gain some distance and still aim and then shoot at a Black Spotted unit to make his RAT an 8!  The Shaman will be slinging Animi all over the place to speed up the beasts and give pathfinder or give them sprint.  Train Wreck from the Bronzeback with Black Spot is legit as well.  Now you can have an entire army taking 1″ steps after it hits a model, then it dies and then you make your Black Spot attack and then connect and move another inch.  Start the pattern over again until you are out of attacks.  This may also help you get closer to the Warcaster to kill him on an extra long assassination run.  Zaadesh can even use the Protective Battlegroup ability he has to off load some damage to the Bronzeback to then trigger Hyper Aggressive and get the BB closer to the caster or whatever is in his way to the caster.

Filling out the build is some of what i feel is the standard stuff…Agonizer, Beast Handlers, Mortitheurge Willbreaker (BTW he will allow the Cannoneer to potentially make 4 ranged attacks under a Black Spot).  I also have the Praetorian Swordsmen and the UA in this build.  Once again to use Black Spot and the Side Step ability from the UA.  With these guys have 2 attacks and VS a Black Spotted unit they are MAT 8’s.  The P+S is only a 9 but is they have the Perfect Strike mini feat that will allow them to obliterate single wound models.

This build really makes me think that you should not just focus on the bad match-up but focus on the question you want your list to ask….


Video Tactics: Party Foul: Why I Hate Cryx

Jaga-Jaga, the Death Charmer


I am not a Minion player…but when I saw Jaga-Jaga I got very interested.  She has some very good control spells at her command.  Ghost Walk and Escort are the kind I am used to and very much enjoy.  Deadweight is a super charged Death Chill that will hurt the infantry spam player by making the unit 2″ close to the dead model forfeit action or move, Spellpiercer will deal with the Cygnar DEF and/or ARM boosts (Gatorman Posse) and Gravewind can protect your key model.  Her feat is back breaking is you ask me…I kill your model and now it works for me for a turn and cannot be targeted by free strikes and has Dark Shroud….WTF!!!  All pretty good stuff.  But now to her Army.  In her Battlegroup I have put a Swamp Horror.  With multiple initial attacks, Impervious Flesh (one less die on RNG damage), Amphibious, Steady, Pull and Crit Catastrophic Damage on the Beak (on a crit vs Warjack or Warbeast fill in all boxes/circles in the last damaged branch) it is pretty good.  The Animus is where its at also…Elasticity: 2 Fury to give target friendly model reach.  This gets real good in a moment.  Gatoraman Witch Doctor that  will be keeping his eye on 2 Max Units of Gatorman Posse.  Here is your target for Elasticity. One unit of the Gator Bokor & Bog Trog Swamp Shamblers will help fill out the ranks as they grow through out the game while collecting souls.  All the while making things stationary in its wake.  I also have Victor Pendrake in here for the mirror Hordes match.  The Posse will be so happy with him around.  Now for the best part…2 Sacral Vaults.  These add so much to any army it will work for it’s ridiculous.  Soul Sacrifice for Jaga will be good.  So 2 time will be even better.  Especially when they make their own souls…WTF again!!!  ANd that gun with d3 shots that once again take control of the dead and use them against your opponent.  I could almost go on and on just about this piece that that is for another article.

Like I said, I am not a Minions player but I think anyone will agree that Jaga-Jaga has made them a little bit better.  They still need some support but I think this is the right direction.


DOI Masters List

Dark Omen Gaming Club

DOI Top 3


Trevor Attridge – 1st place

System: Warmachine

Faction: Cygnar

Casters: 1/1

Points: 50/50

Major Victoria Haley (*5pts)

* Thorn (8pts)

* Stormwall (19pts)

* Squire (2pts)

Arcane Tempest Gun Mages (Leader and 5 Grunts) (6pts)

* Arcane Tempest Gun Mage Officer (2pts)

Stormblade Infantry (Leader and 5 Grunts) (5pts)

* Stormblade Infantry Officer & Standard (3pts)

* 2 Stormblade Infantry Storm Gunner (2pts)

Eiryss, Angel of Retribution (3pts)

Journeyman Warcaster (3pts)

Rhupert Carvolo, Piper of Ord (2pts)

System: Warmachine

Faction: Cygnar

Casters: 1/1

Points: 50/50

Lord Commander Stryker (*6pts)

* Lancer (6pts)

* Squire (2pts)

Arcane Tempest Gun Mages (Leader and 5 Grunts) (6pts)

* Arcane Tempest Gun Mage Officer (2pts)

Black 13th Gun Mage Strike Team (4pts)

Horgenhold Forge Guard (Leader and 9 Grunts) (8pts)

* Captain Jonas Murdoch (2pts)

Lady Aiyana & Master Holt (4pts)

Storm Lances (Leader and 4 Grunts) (11pts)

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